Games and game jams in which players experience and unpack enemy information operations firsthand rather than learning about them through a lecture. Each game takes 15–20 minutes to complete.
The project teaches players to recognize manipulation through hands-on experience. Players find themselves inside an information operation and see how it is constructed: where it begins, how it spreads, and which emotions it targets.
The format has two tracks. The first one is a series of in-house 15–20-minute training games developed by the laboratory and suitable for use at training centers. The second one consists of game jams for developers, during which teams create anti-disinformation games over a weekend.
The scenarios are based on materials from Cultural Forces analysts, making the in-game cases real-world examples.